Title (In)Material Year 2023 Client Local Variable Studio Category Virtual Reality

(In) Material is an immersive experience where material and immaterial worlds blend. It presents a fictional encounter between a human being and a dreamlike character, set within a space that combines physical architecture and a VR-simulated environment. The audience is invited to cross the boundary between reality and imagination, traveling between both dimensions. Using volumetric capture, we digitized a performer and brought her into the 3D scene, allowing her to interact with the immaterial character. Simultaneously, a third participant could explore the scene using a VR headset. The events unfolding in the virtual environment were projected into the physical space, allowing the audience to witness this transdimensional interaction.

The interactive system was developed using Unity 3D, integrating pre-recorded volumetric content with Depthkit and real-time volumetric capture with the Azure Kinect SDK. VR navigation was implemented using the Meta SDK for Unity, enabling a dynamic and engaging experience. This project was a collaboration with Sinestesia LIE and Nicole Waak, and premiered during the closing of the 2023 Sanfic XR Pavilion.

(In)Material | Local Variable Studio